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Scott Wrote:

> Grizzly,

> Are you looking to write an RPG program to do this?  If you do, I
> recommend implementing NTP (Network Time Protocol) since it's an
internet 
> standard, and there are NTP clients already available for just about
every
> operating system.   NTP is an internet standard, so you'd be sure to
be
> compatible that way.

> I wrote a simple NTP client (but not a server) which you can take a
look 
> at if you're interested.  The RPG IV source code is here: 
> http://www.scottklement.com/ntp/

> If you don't want to write your own, I believe that IBM has an NTP
client > and server package that you can buy.  But, since this is the
RPG 
> programming forum, I assume that you actually want to write one...

Thanks Scott, but I don't think that is what I'm looking for. Actually
last night I figured out a way to solve my problem. I have an RPG
program send the system time to a data queue and I have a pc application
running on the server receiving the time and updating accordingly. One
thing I keep thinking about is why don't we just have both servers
getting their times from the same internet clock? Wouldn't they
theoretically be in sync then?  


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