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On Fri, 17 Oct 2003, Joel Cochran wrote:
[SNIP]
>        d  QRecLen                       4b 0
[SNIP]
>        d  bytesReturned                 4b 0
>        d  bytesAvail                    4b 0
[SNIP]
>
> The problem is that the data is off by a few characters.  Here are the
> results in debug:


Hi Joel,

The BINARY(4) specified in the API manuals is referring to a 4-byte binary
integer.  Emphasis should go on the word "byte."

"4b 0" in RPG is a 4-digit binary integer.  Emphasis should be on the word
"digit."   4b0 is only 2 bytes long.

So... first of all, your parameter list is wrong.  the "4b 0" should be
either be "9b 0" or (better) "10I 0".    Also, the data structure needs to
be changed to "10I 0" in place of every "4B 0."

Furthermore, the "B" data type is limited.   It does work as a binary
data type, but it truncates numbers to decimal digits, instead of to
binary digits (i.e. bits.)   Therefore, a 9B 0 maxes out at 999999999
whereas a 10I 0 (which is true binary) can do 2147483647 as it's highest
value.

The "10I 0" also performs better (because "B" converts to packed for any
arithmetic, whereas true binary math can be done on "I")

Therefore, I recommend that you always use the "I" or "U" data types, and
never use the "B" data type.  But, "B" WILL work, as long as you specify
one that's actually 4 bytes rather than 4 digits :)

This is a FAQ.  (In fact, it could be the most commonly asked question on
this list) please see the Midrange FAQ for more details:

http://faq.midrange.com/data/cache/24.html

Hope that helps


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