|
Just a quick question? Have you looked into a product from Hawkeye called Pathfinder? It might give you all the functionality that you are describing here plus a whole lot more. -----Original Message----- From: craigs@xxxxxxxxx [mailto:craigs@xxxxxxxxx] Sent: Friday, October 10, 2003 9:38 AM To: rpg400-l@xxxxxxxxxxxx Subject: FNDSTRPDM memory enhancement I have a command I created called FNSTR that searches for a string in any source file in any or all libraries in batch. It has the same options as FNDSTRPDM so it is basically a beefed up version of FNDSTRPDM. As many of you have probably noticed, doing a FNDSTRPDM (or 25 then F13) on members goes a little slow the first time. It is slowest when interactive as it is displaying the scan progress. The second time around on the same command on the same set of members goes fast. My guess it that these members are saved in memory since any user doing scans on that set of members goes fast. If you open each member in an RPG program, do a single read, and close, I think that places the entire member in memory. Doing a test on this (open, 1 read, close) of each member in a source file in a library and then doing a "25" F13 in that source file showed it being very quick. Just doing an open and close without a read did not speed up the process. Every morning a system scan is initiated in batch that basically does a DSPFD for all common source physical files to outfiles. I was thinking of taking these resulting outfiles and submitting jobs to batch for each library processed for each source file. Then, whenever someone does any type of find, it would be quick. I think members would open faster too. We also have a utility called FNDSRC that uses these outfiles to scan for any library containing the input member and source file name. This utility wouldn't be effected but it comes in very handy. Should I do the open, 1 read, close of every source member in batch jobs (1 library per job)? Any system issues that might come up in doing this? Am I correct in thinking of this as members stored in memory? Is this the same thing as when a program is replaced while someone is using it and they are running the version still stored in memory until they exit? Am I crazy? Thanks, Craig Strong _______________________________________________ This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing list To post a message email: RPG400-L@xxxxxxxxxxxx To subscribe, unsubscribe, or change list options, visit: http://lists.midrange.com/mailman/listinfo/rpg400-l or email: RPG400-L-request@xxxxxxxxxxxx Before posting, please take a moment to review the archives at http://archive.midrange.com/rpg400-l.
As an Amazon Associate we earn from qualifying purchases.
This mailing list archive is Copyright 1997-2024 by midrange.com and David Gibbs as a compilation work. Use of the archive is restricted to research of a business or technical nature. Any other uses are prohibited. Full details are available on our policy page. If you have questions about this, please contact [javascript protected email address].
Operating expenses for this site are earned using the Amazon Associate program and Google Adsense.