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Andy Holmer wrote:
I am writing an application for a barcode handheld that will communicate
back to a 400 running a socket server program.  The handheld will be RF
and there may be a couple hundred talking to an RPG socket server
program at any one time.  I will be writing the server first, as soon as
the protocol is decided.

The question is:  Would it be better to use the TCP protocol and have a
socket listen() and create more descriptors, or would UDP be more
appropriate?  My TCP hang up is that the connections may be broken by
walking into an area of no RF coverage or the handheld going into
standby mode.  My UDP hang up is, well, it's UDP.

I would stick with TCP precisely because you have possible network outages. As I understand things, UDP is used not when the network is unreliable, but when speed is most important. TCP is more fault tolerant and therefor a better match for an unreliable network.


James Rich


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