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And when the user presses F22 by accident? The method I discovered for this is to place the following in the display file DDS: SFLMODE(&S1SFLMODE) S1SFLMODE 1A H The positions are obviously incorrect, but you get the idea. You then place the following code into your RPG program before executing EXFMT: S1SFLMODE IFEQ '0' MOVE *ON *IN10 ELSE MOVE *OFF *IN10 ENDIF Hope that helps. Donald R. Fisher, III Project Manager Roomstore Furniture Company (804) 784-7600 extension 2124 DFisher@xxxxxxxxxxxxx <clip> CF19 N10 SFLDROP(CF22) 10 SFLFOLD(CF22) F19 would be described to the user as the 'fold/drop' command key. f22 would never be used, it's only to satisfy the syntax of the keywords. <clip>
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