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And when the user presses F22 by accident?

The method I discovered for this is to place the following in the display
file DDS:
SFLMODE(&S1SFLMODE) 
S1SFLMODE      1A  H 

The positions are obviously incorrect, but you get the idea.  You then place
the following code into your RPG program before executing EXFMT:
S1SFLMODE     IFEQ      '0'                 
              MOVE      *ON           *IN10 
              ELSE                          
              MOVE      *OFF          *IN10 
              ENDIF                         

Hope that helps. 

Donald R. Fisher, III
Project Manager
Roomstore Furniture Company
(804) 784-7600 extension 2124
DFisher@xxxxxxxxxxxxx

<clip>
                CF19
N10             SFLDROP(CF22)
 10             SFLFOLD(CF22)

F19 would be described to the user as the 'fold/drop' command key.  f22
would never be used, it's only to satisfy the syntax of the keywords.
<clip>

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