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I'm a little confused about freeing java objects created within RPG. Rpg ref v5r2 says that if we code: > string = createString(myString); > string = trimString(string); we actually have 2 java objects to free and suggests how to correct the code. However suppose we have coded something like this: > for i = 1 to 100; > string = createString(myString); > newObject = someMethod(string); > . . . . > endfor; At the end of the loop: > FreeLocalRef(String); > FreeLocalRef(newObject); should be enough ? Or does we have 200 objects to free ? Thanks. Beppe.
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