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-----Original Message----- From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx]On Behalf Of Hans Boldt Sent: Wednesday, May 28, 2003 3:42 PM To: rpg400-l@xxxxxxxxxxxx Subject: Re: programming language genealogy Steve Richter wrote: > So when Flipper would communicate with the Ricks family using squeals and > clicks, was Flipper not using a language because her? way of talking is too > low level or did not have the potential for conversion to human speech? > > Shouldnt a language avoid ambiguity, as in dont overload the term > "programming language" with a 2nd meaning that is not discernible from the > context of it use? ---------------------------------------------------------------------------- - >Huh?!? >There's a very clear difference between "language" and "programming >language". Sammet's definition is meaningful because it describes >more or less accurately the things we use for computer programming. >In particular, her definition describes a programming language as >something with a definite character set and syntax that can be >recognized by a computer. Since we program computers using neither >"squeals and clicks" nor plugboards (at least not anymore), a useful >definition of "programming language" need not encompass those forms >of communication. --------------------------------------------------------------------------- I just dont agree with rejecting things that work because they dont meet the catch all definitions imposed by academics and other blowhards. The OO discussion of a few weeks ago is an example of this. Programming and design methods which Hans correctly defined as "modular programming" work very well, yet the OO crowd dismiss them simply because they are not OO. But at least the OO crowd has their own distinct wording. Sennet has hijacked the generic "programming language" term for her own narrow definition. In your first msg on this subject I read: "a programming language is a set of characters with rules for combining them. It has the following characteristics; 1) Machine code knowledge is unnecessary, 2) Potential for conversion to other computers, 3) Instruction explosion, and 4) problem-oriented notation.". When did we all vote that languages have to be platform/hardware independent and portable? Seperating the language from the OS adds levels of abstraction, which means more details that the programmer has to deal with. The bottom line is that if languages had useful platform dependent features they would be eagerly used by programmers. -Steve
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