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-----Original Message----- From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx]On Behalf Of Tom Liotta Sent: Thursday, May 22, 2003 2:13 PM To: rpg400-l@xxxxxxxxxxxx Subject: RE: threading in rpg rpg400-l-request@xxxxxxxxxxxx wrote: > 9. RE: threading in rpg (Walden H. Leverich III) > >>From: qsrvbas@xxxxxxxxxxxx [mailto:qsrvbas@xxxxxxxxxxxx] >>...VARPG used essentially the same compiler... > >It's been a while since I looked at VARPG, but I don't recall is compiling >the code for you. Syntax checking, yes, but you don't actually get a *PGM >object you can restore to your iSeries, do you? >The "ILE RPG compiler" didn't create *PGM objects any more than the VARPG >compiler did. Instead, it parsed source and did all the magic to create >something like "W-code". Then, it was/is the W-code that gets turned into >a *MODULE object and eventually linked into the *PGM object. The "RPG >compiler" is long gone by then. so VARPG probably compiles the rpg code, captures the w-code, then translates the W-Code back to C code and compiles it on the pc? If so, is that all ibm proprietary? Even if a developer pays the $$ for the w-code compiler and documentation, does ibm still not provide a way to capture the w-code that is output by its rpg and other compilers? -Steve
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