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-----Original Message----- From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx]On Behalf Of Tom Daly Sent: Thursday, May 22, 2003 11:08 AM To: 'RPG programming on the AS400 / iSeries' Subject: RE: threading in rpg. was RPG and Web.. (was Using OO conceptsinRPG) Barbara Morris wrote: | But it's not as simple as putting a mutex around each | access to a global structure. The global static structures | are interrelated, so each RPG procedure would pretty much | be a critical section. | | That's the basis of RPG's existing (since V4R4 I think) | THREAD(*SERIALIZE) support that controls access to the | procedures in a module so that only one thread is in a | module at any one time. This protects the static storage | in the module, making the module thread-safe assuming it | isn't doing anything thread-unsafe. >Would having only one procedure in each module be a strategy? Doesnt sound like it would. It looks like RPG modules have a lot more "initialize the statics" startup overhead that the more modular languages like C do not have. So a lot of modules would mean a lot of startup overhead. And of course that single procedure could still only be called one at a time by all the threads. -Steve
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