|
Joe,
h dftactgrp(*no)
Also, there are now keywords *CRTBNDRPG and *CRTRPGMOD that you can use with
conditional compilation (/if defined) to have different h spec keywords
depending which compile command is being used.
Scott Mildenberger
> -----Original Message-----
> From: Joe Pluta [mailto:joepluta@PlutaBrothers.com]
> Sent: Friday, January 31, 2003 9:46 AM
> To: RPG programming on the AS400 / iSeries
> Subject: CRTBNDRPG, ACTGRP and the H spec
>
>
> Okay, now that I've upgraded to V5R1, I got rid of some of my
> old standby
> commands in my user system library. This included my special
> version of
> CRTBNDRPG, which had DFTACTGRP(*NO) specified.
>
> Now, I figured I could avoid this by simply specifying an
> ACTGRP(xxx) in my
> H spec, but the compiler bombs. Evidently the ACTGRP(xxx)
> keyword isn't
> enough to override the CRTBNDRPG's default setting of DFTACTGRP(*YES).
>
> This stinks.
>
> So, do I have to know ahead of time whether a program is
> meant to be in the
> activation group, and execute a different compile command
> (setting DFTACTGRP
> to either *YES or *NO) depending on how the program is meant to run?
>
> This seems to be a pain in the butt. If I go to the trouble
> of specifying
> the keyword in the H spec, you'd think that would override
> any defaults the
> compiler might have.
>
> Anyway, bottom line: do I have to go re-add my CRTBNDRPG
> command in PBDUTIL
> to have DFTACTGRP(*NO)?
>
> Joe
>
As an Amazon Associate we earn from qualifying purchases.
This mailing list archive is Copyright 1997-2025 by midrange.com and David Gibbs as a compilation work. Use of the archive is restricted to research of a business or technical nature. Any other uses are prohibited. Full details are available on our policy page. If you have questions about this, please contact [javascript protected email address].
Operating expenses for this site are earned using the Amazon Associate program and Google Adsense.