|
Hi Steve, Use debug. Break after setting pBase to *NULL. Display the value of pBase. Let us know what it shows. I'd do this myself, but I'm a diaper changing dad these days... Peter Dow Dow Software Services, Inc. 909 793-9050 voice 909 522-3214 cellular 909 793-4480 fax ----- Original Message ----- From: "Steve Richter" <srichter@autocoder.com> To: "chat. Rpg400-L" <rpg400-l@midrange.com> Sent: Monday, October 14, 2002 6:51 PM Subject: add to *Null pointer does not throw an exception. > The following code runs w/o error on v5r1: > > d pBase s * > d pData s * > > c eval pBase = *null > c eval pData = pBase + 32 > c eval *inlr = '1' > c return > > shouldnt it? > > Steve Richter > > > _______________________________________________ > This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing list > To post a message email: RPG400-L@midrange.com > To subscribe, unsubscribe, or change list options, > visit: http://lists.midrange.com/cgi-bin/listinfo/rpg400-l > or email: RPG400-L-request@midrange.com > Before posting, please take a moment to review the archives > at http://archive.midrange.com/rpg400-l. > >
As an Amazon Associate we earn from qualifying purchases.
This mailing list archive is Copyright 1997-2024 by midrange.com and David Gibbs as a compilation work. Use of the archive is restricted to research of a business or technical nature. Any other uses are prohibited. Full details are available on our policy page. If you have questions about this, please contact [javascript protected email address].
Operating expenses for this site are earned using the Amazon Associate program and Google Adsense.