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Does OPTION(*SRCDBG) for RPG III do the same thing as DBGVIEW(*ALL) for
RPG IV?  I was under the impression that OPTION(*SRCDBG) was like
DBGVIEW(*SOURCE) and OPTION(*LSTDBG) was like DBGVIEW(*LIST)

But, it's been so long since I've used RPG III that I havent ever
tested that knowledge :)


On Thu, 13 Jun 2002, Joel Fritz wrote:

> Wow.  I just wrote two ten line programs that initialize a one byte
> character variable ten times.
>
> The RPGIII program compiled *srcdbg is 49152 bytes, compiled vanilla 40960
> bytes.  The RPGIV program compiled debug view *all is 98304 bytes.
>
> Sounds like something that you can't ignore completely.  OTOH, what we do
> with in house mailing list processing has a more dramatic effect on disk use
> than the proverbial infinite number of monkeys, uh programmers, could have.
>



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