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Does OPTION(*SRCDBG) for RPG III do the same thing as DBGVIEW(*ALL) for RPG IV? I was under the impression that OPTION(*SRCDBG) was like DBGVIEW(*SOURCE) and OPTION(*LSTDBG) was like DBGVIEW(*LIST) But, it's been so long since I've used RPG III that I havent ever tested that knowledge :) On Thu, 13 Jun 2002, Joel Fritz wrote: > Wow. I just wrote two ten line programs that initialize a one byte > character variable ten times. > > The RPGIII program compiled *srcdbg is 49152 bytes, compiled vanilla 40960 > bytes. The RPGIV program compiled debug view *all is 98304 bytes. > > Sounds like something that you can't ignore completely. OTOH, what we do > with in house mailing list processing has a more dramatic effect on disk use > than the proverbial infinite number of monkeys, uh programmers, could have. >
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