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Why not use the OVERLAY DDS keyword instead of changing/overriding the
spool file?

Rob Berendt
--
"They that can give up essential liberty to obtain a little temporary
safety deserve neither liberty nor safety."
Benjamin Franklin




"Wills, Mike N. (TC)" <MNWills@taylorcorp.com>
Sent by: rpg400-l-admin@midrange.com
05/15/2002 11:35 AM
Please respond to rpg400-l


        To:     "'rpg400-l@midrange.com'" <rpg400-l@midrange.com>
        cc:
        Fax to:
        Subject:        RE: Running a command midjob not working.


Oh... one additional thing. I am doing this by calling a CL program with a
parm.

-----Original Message-----
From: Wills, Mike N. (TC) [mailto:MNWills@taylorcorp.com]
Sent: Wednesday, May 15, 2002 11:31 AM
To: 'rpg400-l@midrange.com'
Subject: Running a command midjob not working.


Hello all,

I am working with overlays and was requested to do something different
with
overlays. So far I have been unsuccessful in implementing it.

What we need to do is dynamically assign an overlay based upon criteria in
a
file I read in my RPG program. I create different spool file for every
header record read in and each spool file can have a different overlay. I
have tried to do a 'OVRPRTF *PRTF' before every time I open a new spool
file
and tried to do a CHGSPLF after every time I close the spoolfile (which
causes a MSGW), neither worked. What can I do to accomplish this?

Any suggestions would be greatly appreciated!

Mike Wills
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