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On Mon, 29 Apr 2002, Joel R. Cochran wrote: > > I'm trying to call an RPGIV sub-procedure from a CLLE program and return a > value. When I step through the program in Debug, the passed parameter is > full of garbage in the sub-procedure... > [SNIP] > CALLPRC PRC(#GETSYS) PARM(&TYPE) RTNVAL(&AUDITVALUE) [SNIP] > d #getSys pi 10 > d type 10 value You're telling the CL program to pass the parameter by reference. You're telling the RPG program to receive the parameter by value. So what is the CL program passing? An address. Just something that tells whomever is receiving the parameter where to look for the data in main storage. It just says "if you go to location X, you'll find my data". The RPG procedure has been told that it's receiving by value. It thinks that the actual data will be passed, instead of an address. It takes the address that the CL program passed, and happily stores it into the TYPE variable. It never looks at the memory that the CL program was trying to reference because it believes that it's receiving the VALUE of the data. (I think that's a pretty clear explanation -- if not, ask me for more info) AFIAK, CL cannot pass by value. So probably the best way to fix this is to change the RPG to CONST. If this procedure is in use by existing RPG programs, you might need to define a wrapper proc that simple receives a CONST parm, and calls the other proc by VALUE... [SNIP] > BTW, this works fine when called from another RPGIV procedure... [SNIP] That's only because you're telling the RPG proc to pass the arguments by VALUE; If you told them to pass it by reference, you'd have the same exact problem. :) Anyway -- I hope this message helped you understand not just what you did wrong, but also how it works...
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