|
yeah, once you get into compile time array areas, you're doing data, not specs. - Dan Bale (I am *NOT* "Dale" http://archive.midrange.com/midrange-l/200105/msg00281.html ) SAMSA, Inc. 989-790-0507 DBale@SAMSA.com <mailto:DBale@SAMSA.com> Quiquid latine dictum sit altum viditur. (Whatever is said in Latin seems profound.) -----Original Message----- From: rpg400-l-admin@midrange.com [mailto:rpg400-l-admin@midrange.com]On Behalf Of Feador, Jerry Sent: Thursday, April 18, 2002 3:30 PM To: 'rpg400-l@midrange.com' Subject: RE: Compile Time Array... THAT WAS IT!!!!! I had a blank line after the data line. I guess that not all of the RPGIV specifications are designed to ignore these... Thanks all, Capt.j
As an Amazon Associate we earn from qualifying purchases.
This mailing list archive is Copyright 1997-2025 by midrange.com and David Gibbs as a compilation work. Use of the archive is restricted to research of a business or technical nature. Any other uses are prohibited. Full details are available on our policy page. If you have questions about this, please contact [javascript protected email address].
Operating expenses for this site are earned using the Amazon Associate program and Google Adsense.