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Simon, thanks for a fine summary. But what makes you think logic will overcome opinion? Regards, Reeve -----Original Message----- From: rpg400-l-admin@midrange.com [mailto:rpg400-l-admin@midrange.com]On Behalf Of Simon Coulter Sent: Thursday, February 28, 2002 5:04 AM To: rpg400-l@midrange.com Subject: RE: Strange behavior w/%editc() Against my better judgement I'm responding to a plea from Joe Pluta who called for a list of modern replacements for common business uses of MOVE and MOVEL to prove their loss is inconsequential. While I don't really agree that MOVE and MOVEL should have been dropped from free-form RPG I don't miss them at all. C MOVEL(P) CharA CharB replace with: C EVAL CharB = CharA C MOVE(P) CharA CharB replace with: C EVALR CharB = CharA When you see C MOVEL X Z C MOVE Y Z it is generally doing some form of concatenation so replace with C EVAL Z = X + Y (and for those who think that MOVE is unclear regarding the data types used tell me whether X and Y are character or numeric just from the above line of code) I will avoid the truly messy uses of MOVE/MOVEL involving data structure subfields simply to perform some form of concatenation which can generally be made much more obvious using EVAL and BIFs. C MOVE Num Char replace with: C EVAL Char = %CHAR(Num) or C EVAL Char = %EDITC(Num:X) When you see C MOVEL LongVar ShortVar it is generally performing some form of substring so replace with C EVAL ShortVar = %SUBST(LongVar:1:%len(shortVar) although C EVAL ShortVar = LongVar will work equally well. The complementary operations C MOVE LongVar ShortVar C MOVEL ShortVar LongVar C MOVE ShortVar LongVar can be handled in a similar manner but I leave that as an exercise for the reader. That just leaves the C MOVE Char Num format and there is far too much magic occuring in that simple statement so the effect depends very much on the contents of Char. This function is better served by a charToNumeric procedure or possibly enhanced support in %DEC, %INT, and %FLOAT. So, exactly what business need cannot be serviced by the above replacements? Exactly how are the MOVE variants clearer or easier to code than the EVAL replacements? Quod erat demonstrandum! Regards, Simon Coulter. -------------------------------------------------------------------- FlyByNight Software AS/400 Technical Specialists http://www.flybynight.com.au/ Phone: +61 3 9419 0175 Mobile: +61 0411 091 400 /"\ Fax: +61 3 9419 0175 mailto: shc@flybynight.com.au \ / X ASCII Ribbon campaign against HTML E-Mail / \ -------------------------------------------------------------------- _______________________________________________ This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing list To post a message email: RPG400-L@midrange.com To subscribe, unsubscribe, or change list options, visit: http://lists.midrange.com/cgi-bin/listinfo/rpg400-l or email: RPG400-L-request@midrange.com Before posting, please take a moment to review the archives at http://archive.midrange.com/rpg400-l.
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