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Darn, another digest just rolled in while I was writing this, and so some of my points are again redundant! I promise, this will be my last post for the morning! Bob wrote: >I think the bigger question is not even if a language that supports both >free format AND fixed format useful, but rather, is the programmer that >uses both free format and fixed format doing the right thing. In that, I >can see your point. Mixing a MOVEL with all that free-format code isn't >"cool". > >But to be honest, I have yet to see one example of free-format RPG IV >code posted to this list that has been written in a way that is similar >to code written by people that write applications with free-format >languages for a living (not as a hobby). So perhaps we should continue >using traditional RPG IV syntax (which includes the good old MOVE >opcode) until we get a bit more experience or until is become more >refined. You know Bob, I DO tend to agree with you more often than you might think. I understand fully your concerns about free-form calcs, and to a large extent, much of the talk about free-form calcs is indeed hype. (Perhaps even from us!) Since the intermixing of free and fixed calcs looks so gawd-awful horrible, no one should even consider using free-form calcs unless they are prepared to write whole new procedures or modules in free-form style. Although I do prefer coding in /free style, and I would like to see more /free code out there, I'm not sure I agree with the large- scale conversion of existing fixed-form calcs. Maybe you were right that RPG programmers weren't ready for free-form. But then, when would they be? Perhaps the problem was that expectations were too high? I don't think any one of us expected the overnight conversion of all existing calc code. Maybe some small percentage of new V5R1 code will be written using /free. Maybe that percentage will rise as time goes on. Unlike every other enhancement we've done, this one has relatively little practical importance in its first release. It will likely become more important over time as programmers warm up to it and learn how to use it. If anything, I think /free is a really profound statement from us that we believe programmers will still be using RPG many years from now. In a sense, /free is more useful as a statement of IBM's commitment to the language, rather than as a useful function. >On the other hand, since we have 6 or more ways to do the ADD operation >in RPG, why not just include a new free-format opcode named MOVE and >MOVEL? > >/free > movel src target >/end-free > >Oh crap! I just wrote free-format, and I told Hans I would never do >that! ;) That's not valid free-form calc code anyways, so it doesn't count, OK? ;-) As I pointed out in my previous note, we purposely did not support all calcs in /free for the very reason that we should not have lots of ways to code something. If, and this is a big IF, all new RPG code is written using /free, then the point is moot - there would be fewer alternatives to choose from. >Actually, Joe, Hans is not your enemy. The enemy is us as a group, we >RPG programmers who do not clearly articulate our views. I think rather >than say "I demand feature X in RPG" we need to say something like: >"Feature X is valuable to me because A, B, C, D... and this is how I >think it should be implemented." And then let the smart compiler >writing figure out how it should be realistically implemented. I agree. Often we see requests that we should add some particular functionality where the request is worded in terms of some specific syntax. What we try to do is extract the real requirement and then try to determine the best way to meet that requirement. That's not always easy, and it might not always be obvious how some enhancement meets a particular requirement. Basically, we prefer adding "enabling" enhancements, rather than enhancements that directly meet some specific need. For example, procedures "enable" a lot of functionality. For many things that programmers want to do, we would prefer that programmers write procedures to perform the desired tasks. We had hoped that there would by now be a goodly selection of procedures and modules commonly available written by RPG programmers for the benefit of other RPG programmers. Robust publically available function libraries is a prominent feature of many other currently popular programming languages, such as C++, Python, Perl, and Java, and is a big reason for the success of those languages. I know someone will pipe up and point out some web page or another with publically available RPG code. But often, they're just touted as "demonstration" code. The biggest problem is that there's no common repository of the code that's available. And there's little sense of community with respect to improving the quality of publically available code (as there is with other languages). At any rate, the amount and quality of publically available RPG code just doesn't compare to what's out there for other languages. Just look at www.cpan.org to see how the Perl community deals with library packages. Cheers! Hans Hans Boldt, ILE RPG Development, IBM Toronto Lab, boldt@ca.ibm.com
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