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Jon,

Are you saying the RPGIV compiler is based on the SAA compiler?  I'm just
curious because I don't quite understand what you're saying.  If you *would*
have had trouble getting funding for a new compiler, are you saying you
won't be able to get funding for a new compiler in the future (since you
already used the SAA compiler?)  Sorry for my late friday confused-ness...

Joel R. Cochran
Director of Internet Services
VamaNet.com
(800)480-8810
mailto:custservice@vamanet.com

> -----Original Message-----
> From: Jon Paris [mailto:Jon.Paris@Partner400.com]
> Sent: Friday, February 15, 2002 4:44 PM
> To: rpg400-l@midrange.com
> Subject: SAA Historical perspective
>
>
>  >> Weren't the mainframers proponents?
>
> Not exactly.  They were the ones who (by virtue of their license fee
> revenue) had the bucks to spend.  While they appeared to be
> leading the
> effort on the surface, they were only truly interested as
> long as everything
> in SAA worked the way their systems worked!!  (AD/Cycle was a similar
> situation)  Since in terms of native capability (as opposed
> to add-ons) the
> mainframes significantly lagged behind OS/400, the SAA
> standard had to be
> dumbed-down to accommodate what they could do.  That in turn
> rendered it
> useless for OS/400 users.
>
> As Hans said though - there were many good things that came
> out of it.  The
> existence of the SAA RPG compiler was an essential factor in
> getting funding
> for RPG IV.  In my opinion we would _never_ have got the funding for a
> completely new compiler.  The Code/400 verifiers and VARPG
> were an added
> bonus.
>
> In many ways 400 developers got a lot more out of SAA than
> those on any
> other platform!!
>
> Jon Paris
> Partner400
>
>
>
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