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Buck, and Barbara, Putting in H debug Did fix it. Now all the fields, and all the array elements have the proper values. Rob Berendt -- "They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." Benjamin Franklin Buck Calabro <Buck.Calabro@com To: rpg400-l@midrange.com msoft.net> cc: Sent by: Fax to: rpg400-l-admin@mi Subject: RE: Basing a field on an unreferenced field(s) doesn't work drange.com 01/11/2002 12:29 PM Please respond to rpg400-l Under certain circumstances, the compiler will allow you to access an "unreferenced" field from an input file; I don't know all the ramifications, but specifying DEBUG(*YES) on the control specification (1 in column 15 for RPG III) will cause the compiler to populate every input field, not just the "referenced" ones. As Barbara so elegantly put it, the I specs are fundamentally MOVE instructions. In normal (non DEBUG) operation the compiler doesn't do the MOVEs for unreferenced input fields. Ramifications I know of: o DUMP will dump the value of all fields, including unreferenced input fields. o Performance degrades because of the additional MOVES for each input operation. o One can see all the input fields during a debug session. I did not look at DUMP(A) yet. --buck _______________________________________________ This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing list To post a message email: RPG400-L@midrange.com To subscribe, unsubscribe, or change list options, visit: http://lists.midrange.com/cgi-bin/listinfo/rpg400-l or email: RPG400-L-request@midrange.com Before posting, please take a moment to review the archives at http://archive.midrange.com/rpg400-l.
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