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> From: bmorris@ca.ibm.com
>
> If I understand you correctly, you generate new RPG source.  If the RPG
> compiler ever did change how it handles the indicators, you'd have to
> regenerate the source to make the correction, right?  (That is, the
> indicator
> moving stuff is done in the RPG source, not in your routine.)

Exactly.  But since I already do the 24-move bit for RPG400, it would be no
problem to fix the RPGIV generator to do the same thing.  I just try to find
ways to reduce code bloat, is all, even on generated code (in fact,
especially on generated code, since the user has less control over it).

Thanks for your insights.  So far, the based-array MOVEA works fine, I just
thought I'd run it past you to see if I wasn't doing something really
dangerous.

Joe



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