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Cycle programming is using the RPG cycle to process file I/O. It was used heavily in RPG II (probably the only way) and somewhat in RPG III. I've seen RPG III systems that all use the cycle, and some that nothing uses the cycle. Cycle programming goes something like: do while not LR read primary file read any secondary files do calc specs if level break do level break calcs endif do output specs if level break do level break output specs endif enddo that is a very rough approximation. Regards, Jim Langston -----Original Message----- From: Justin&Michelle Houchin [mailto:jhouchin9@charter.net] Sent: Friday, December 07, 2001 2:39 PM To: rpg400-l@midrange.com Subject: Re: Cycle Processing vs. Doing it my way What is Cycle Processing? Justin ----- Original Message ----- From: "Jim Langston" <jlangston@celsinc.com> To: <rpg400-l@midrange.com> Sent: Friday, December 07, 2001 4:36 PM Subject: RE: Cycle Processing vs. Doing it my way > 37,27 > 37,17 > 37,6 > > Which do you want? 27 is programming. 17 is professional programming. > 6 is AS/400 Programming. > > Regards, > > Jim Langston > > -----Original Message----- > From: Andrew Borts [mailto:Andrewb@SETACORPORATION.com] > Sent: Friday, December 07, 2001 12:35 PM > To: rpg400-l@midrange.com > Subject: RE: Cycle Processing vs. Doing it my way > > > <SNIP> > Anyway - everyone isn't following the "state your age and years in the > industry" standard we established a few days ago (35,13 fyi...)
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