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Cycle programming is using the RPG cycle to process file I/O.
It was used heavily in RPG II (probably the only way) and somewhat
in RPG III. I've seen RPG III systems that all use the cycle,
and some that nothing uses the cycle.
Cycle programming goes something like:
do while not LR
read primary file
read any secondary files
do calc specs
if level break
do level break calcs
endif
do output specs
if level break
do level break output specs
endif
enddo
that is a very rough approximation.
Regards,
Jim Langston
-----Original Message-----
From: Justin&Michelle Houchin [mailto:jhouchin9@charter.net]
Sent: Friday, December 07, 2001 2:39 PM
To: rpg400-l@midrange.com
Subject: Re: Cycle Processing vs. Doing it my way
What is Cycle Processing?
Justin
----- Original Message -----
From: "Jim Langston" <jlangston@celsinc.com>
To: <rpg400-l@midrange.com>
Sent: Friday, December 07, 2001 4:36 PM
Subject: RE: Cycle Processing vs. Doing it my way
> 37,27
> 37,17
> 37,6
>
> Which do you want? 27 is programming. 17 is professional programming.
> 6 is AS/400 Programming.
>
> Regards,
>
> Jim Langston
>
> -----Original Message-----
> From: Andrew Borts [mailto:Andrewb@SETACORPORATION.com]
> Sent: Friday, December 07, 2001 12:35 PM
> To: rpg400-l@midrange.com
> Subject: RE: Cycle Processing vs. Doing it my way
>
>
> <SNIP>
> Anyway - everyone isn't following the "state your age and years in the
> industry" standard we established a few days ago (35,13 fyi...)
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