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Hear Hear! I understand the cycle. its easy to use and very easy to pick up. Procedures on the other hand are becoming a nightmare of complexity and impossible maintenance by mere mortals. I'll buy into almost anything Jon is selling, but not his argument of maximum number of people possible". Procedures are not simple to undderstand at any level. -------------------------------------------- Booth Martin MartinB@Goddard.edu 802-454-8315 x235 -------------------------------------------- -------Original Message------- From: rpg400-l@midrange.com Date: Friday, December 07, 2001 12:50:37 PM To: rpg400-l@midrange.com Subject: Re: Cycle Processing vs. Doing it my way Jon, >To me the main problem with the cycle etc. is simple. I want my programs to >be understood by the maximum number of people possible. ... >The minute I use the cycle I have automatically eliminate a large group of >programmers from being able to simply grasp the intent and mechanics of my >program. End of story. Just to play Devil's Advocate here, the same argument can be alledged against using pointers, or most APIs, or service programs with binding directories, or ... (name your favorite new RPG IV feature here). Yet you don't advocate coding to the least common denominator if they don't understand these concepts. You want them to get with the program, so to speak, and learn how to make use of what the language offers. Is there irony in the disparity? Doug _______________________________________________
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