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>Do these different clients need to be
>able to talk to each other directly?

At first I was going to say "yes" but I am re-evaluating that.

>If not, you'd probably be better off using the
>paradigm in chapter 7 of my sockets tutorial.
>[spawn multiple jobs to process the commands]

Already looking into that!

>Finally, if all else fails, you'll be stuck with
>the "state machine" type server.   Very few different
>server apps have a lot of different states.

Hm.  Maybe I'm complicating things too much.

>Perhaps the server should just be executing
>"commands" send by the client,
>and the sequence of those commands should
>be determined by the client?

That's the general idea, but I need to enforce the authentication process
before anything else can occur.  Thanks for the good ideas!
  --buck


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