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I've taken my cue from the way Code/400 handles it on conversion, here's a
snippet or two:
       AID = 'A';
       Chain PB1list PBRACCT1;
       If NOT %found;
         Close PBLACCT1;
         Return Error;
       EndIF;

       pa_STATUS = 80;
       pa_SUSPOPID = UserName;
       pa_SUSPCODE = 50;
       pa_ACODE = #PB_SRV(pa_COMPANY:pa_SYSTEMID:pa_ACCOUNT#:pa_KEYDATE
                         :pa_SEQUENCE:pa_BALANCE:pa_TRANCODE);
       w_UTC = #RtvUTCoff;
       If utcSign = '+';
         pa_SUSPENDED = (%timestamp - %hours(utcHH)) - %minutes(utcMM);
       Else;
         pa_SUSPENDED = (%timestamp + %hours(utcHH)) + %minutes(utcMM);
       EndIF;
       Update PBRACCT1;
       // write transaction
       TranTime = #LogIt(90:CMPY:SYID:CRD#:ACCOUNT:TYPE:PROMO:pa_BALANCE);
       Error = '0';

       If %open(PBLACCT1);
         Close PBLACCT1;
       EndIF;

       Return Error;
      /end-free
     P #PBsuspend      E
....
       // Run the Ring(s)
       SetLL CMPY MPRMPP1;
       DoU forever;
         ReadE CMPY MPRMPP1;
         If %eof;
           Leave;
         EndIF;

         // Run the Ring Members
         SetLL mp1_RINGPF MPRMPP2;
         DoU forever;
           ReadE mp1_RINGPF MPRMPP2;
           If %eof;
             Leave;
           EndIF;

           If mp2_CMPYPF <> CMPY;
             Chain VD6list MPRVND6;
             If %found(MPLVND6);
               If ACCPVD <> 'X';
                 DELTVD = 'X';
                 DDELVD = h_today;
                 UDELVD = UserName;
                 DEBPVD = CMPY;
                 Update MPRVND6;
                 // write transaction
                 TranTime = #LogIt(75:CMPY$$:SYID:CRD#:ACCOUNT:TYPE:PROMO
                                  :AWD$VD);
                 FoundOne = 'Y';
               EndIF;
             EndIF;
           EndIF;
         EndDO;
       EndDO;



The only thing I'm doing so far is that on continued lines of parameters I
start with a ":" on the next line rather than end with it on a line.  This
helps (slightly) my tired old eyes finding the lines that need to end with
the #$%^& ";" when the program won't compile.

I'm not enamored of the // for comments, but it's no big deal as I scarcely
use them, figuring if you can't read RPG get the #$%^ out of my program.
:-)

Other than that it's an evolving, fluid standard.  Like all the others.  :-)

BTW, if you're using CODE/400 for v5r1 be sure to try the Action menu,
Convert to C free form.  It and Compare (and for fixed form RPG, the Indent
function) are well worth the price of admission IMHO.  The convert really
highlights the 'bad' stuff by bracketing it in /END-FREE and /FREE lines.


-----Original Message-----
From: James Rich [mailto:james@eaerich.com]
Sent: Wednesday, October 10, 2001 12:23 PM
To: rpg400-l@midrange.com
Subject: Re: Free-form RPG standards


On Wed, 10 Oct 2001, Smith, Nelson wrote:

> Has anyone adopted or seen any good examples of  "Standards" yet on how
> free-form RPG should look?  We're going to V5 pretty soon now and I need
to
> head off the inevitable coding wars that are sure to ensue.  Something
like
> the "Style" chapter in Jon's redbook would be great.

How about following more or less the way the C beautifier indent does it?
It doesn't do anything about capitalization but it does handle spacing and
indentation.  Makes function definitions, calls, etc. look nice and easy
to read.

I think free form RPG should be similar to other free form languages in
terms of "look and style".

James Rich
james@eaerich.com

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