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Perhaps I dreamed it, but a few months ago I thought I saw an article in which 
the programmer defined what seemed to be, in effect, COBOL condition names in 
the d-specs of an RPG program. I can't remember exactly how it appeared, but in 
my "dream" I remember seeing a data structure definition, and then constant 
assignments (like 'yes' and 'no') within the structure. These were referenced 
later in the code.

I'm not talking BOOLEAN variables. I know how to create and use those.

Anyone else have the same "dream?"

TIA!
Jeff
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