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I would suspect, in a future version of RPG, that the extenders (h) and (e) and the like will be allowed without the Eval and CallP keywords required. (h) X = Y; (e) Proto(X); are both fairly straight forward, and non arbitrary. #define (h) Eval(h) #define (e) CallP(e) would work in C, although I'm not so sure about the recursion. (would (e) X = Y; define out to: CallPCallpCallpCallpCallpCallp... etc? <g>) Regards, Jim Langston -----Original Message----- From: rpg400-l-admin@midrange.com [mailto:rpg400-l-admin@midrange.com]On Behalf Of Brian Parkins Sent: Friday, September 21, 2001 9:49 AM To: rpg400-l@midrange.com Subject: Free-Format Coding The EVAL operation (and CALLP) are optional within a free-format block. However, the opcodes MUST be coded if an opcode extender (e.g. H half-adjust) is coded. Please note that blanks are NOT permitted between the opcode and the extender within a free-format block. /Free Eval X = Y; // This is OK Eval(h) X = Y; // This is OK X = Y; // This is OK Eval (h) X = Y: // This is NOT OK CallP Proto(X); // This is OK CallP(e) Proto(X); // This is OK Proto(X); // This is OK CallP (e) Proto(X); // This is NOT OK /End-Free Brian Parkins
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