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How would I do the same chore if the value to convert is a variable number
from 0 to 255?
What I want to do is to make a color value in hex from any base10 numeric
color value. Color values are {red:blue:green} = {(0 to 255):(0 to
255):(0to255)} = {(00 to ff):(00 to ff):(00 to ff)}
For example I'd like to convert '255:255:255' to 'ff:ff:ff'
------------------------------------------------
Booth Martin
Booth@MartinVT.com
http://www.MartinVT.com
-----------------------------------------------
"Reeve Fritchman" <reeve@ltl400.com>
Sent by: rpg400-l-admin@midrange.com
09/01/2001 10:56 AM
Please respond to rpg400-l
To: <rpg400-l@midrange.com>
cc:
Subject: RE: Hex in RPG
In you "D" spec, do INZ(x'15') or INZ(x'0D0A'). You can also do something
line EVAL OUTPUT=%TRIMR(TEXT1) + x'15' + $TEXT2
-----Original Message-----
From: rpg400-l-admin@midrange.com [mailto:rpg400-l-admin@midrange.com]On
Behalf Of Arlene_M_Soderlund/NFCNA.COM@NFCNA.COM
Sent: Friday, August 31, 2001 2:20 PM
To: rpg400-l@midrange.com
Subject: Hex in RPG
How do you code field or a line of code that contains -- a hex 15
(X'15')
or hex 0D0A (x'0D0A') in a RPGLE V4R4 program.
Thanks
Arlene
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