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Here is what I use for new line and carriage return:

 ** Hex Constants
D#NL              C                   x'0D'
D#CR              C                   x'25'

Here is the translation code, too:
I think I got most of this from the 'Who Knew....' book and source code.
Chris from this list helped out a lot and I recently read that Scott
Klement has a tutorial on sockets that includes ASCII/EBCDIC translations.
Try http://klement.dstorm.net/rpg/socktut/.


 ** ASCII/EBCDIC conversion
D#p_InBuff        S               *
D#p_InBytes       S               *   inz(%addr(#InBytes))
D#InBytes         S             10I 0
D#p_OutBuff       S               *
D#p_OutBytes      S               *   inz(%addr(#OutBytes))
D#OutBytes        S             10I 0
 ** To ASCII Conversion DS
D#ToAscii         DS
D #ICORV_A                1      4b 0
D #ICOC_A                 5     52b 0 DIM(00012)
 ** To EBCDIC Conversion DS
D#ToEbcdic        DS
D #ICORV_E                1      4b 0
D #ICOC_E                 5     52b 0 DIM(00012)
 ** ASCII - US English Code Page - 813
D#p_Qascii        S               *   inz(%addr(#Qascii))
D#Qascii          DS            32
D #asciiCP                1      4b 0 inz(00813)
D #asciiCA                5      8b 0 inz(0)
D #asciiSA                9     12b 0 inz(0)
D #asciiSS               13     16b 0 inz(1)
d #asciiIL               17     20b 0 inz(0)
d #asciiEO               21     24b 0 inz(1)
d #asciiR                25     32a   inz(*allx'00')
 ** EBCDIC - US English Code Page - 37
D#p_Qebcdic       S               *   inz(%addr(#Qebcdic))
D#Qebcdic         DS            32
D #ebcdicCP               1      4b 0 inz(00037)
D #ebcdicCA               5      8b 0 inz(0)
D #ebcdicSA               9     12b 0 inz(0)
D #ebcdicSS              13     16b 0 inz(1)
D #ebcdicIL              17     20b 0 inz(0)
D #ebcdicEO              21     24b 0 inz(1)
D #ebcdicR               25     32a   inz(*allx'00')
 ** translate response to ASCII
C                   eval      #p_InBuff = %addr(#SocketData) + 2
C                   eval      #p_OutBuff = #p_InBuff
C                   eval      #InBytes = %len(#SocketData)
C                   eval      #OutBytes = %len(#SocketData)
C                   eval      #RC = IConv(#ToAscii:
C                                        %addr(#p_InBuff):
C                                        #p_InBytes:
C                                        %addr(#p_OutBuff):
C                                        #p_OutBytes)
 ** translate response to EBCDIC
C                   eval      #p_InBuff  = #BasePtr
C                   eval      #p_OutBuff = #BasePtr
C                   eval      #InBytes = #SockDtaPtr - #BasePtr
C                   eval      #OutBytes = #InBytes
C                   eval      #RC = IConv(#ToEBCDIC:
C                                        %addr(#p_InBuff):
C                                        #p_InBytes:
C                                        %addr(#p_OutBuff):
C                                        #p_OutBytes)

 ** setup code page conversion ebcdic - ascii
c                   eval      #ToAscii  = IConvOpen(#p_Qascii:
c                                                   #p_Qebcdic)
 ** setup code page conversion ascii - ebcdic
c                   eval      #ToEbcdic = IConvOpen(#p_Qebcdic:
c                                                   #p_Qascii)


HTH,

Patrick Conner
www.ConnecTown.com
(828) 244-0822



                                                                                
                                       
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I'm formatting a message text line in an RPG program that gets sent out as
regular email through a called utility program.  Does anyone know what the
hex codes are for a carriage return and linefeed?  Also, the utility I'm
using to send email must translate my EBCDIC code to ASCII, so wouldn't I
need to use hex codes that would get translated to the proper ASCII codes?









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