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  • Subject: Re: IFS API problem
  • From: Scott Klement <klemscot@xxxxxxxxxxxx>
  • Date: Fri, 29 Jun 2001 12:15:39 -0500 (CDT)


A few ideas:

   1) The proper way to check for the existance of a file in the IFS
        is using the access() API, not open().   This probably won't solve
        your problem, but I thought it should be mentioned...

   2) Have you tried watching the program run (using STRDBG) when 
        it runs via the HTTP server?  When it's running, have you 
        checked all of the variables to make sure they make sense?

   3) Have you tried making a "simplified" version of your program?
        maybe one that ignores any parms or data passed to it, and
        simply opens a file in the IFS, then does a SNDMSG to you
        to give you the result?  Try running THAT both interactively
        and via the HTTP server...  

   4) If your simplified code exhibits this same behavior, post the
        simplified code to this mailing list, maybe we'll be able to
        help from there.


On Fri, 29 Jun 2001, Mike Silvers wrote:

> Hi all.  I posted this on the Ignite/400 list and this list as well.  This
> problem has to do with both RPG programming and internet problems.  I am
> having some problems with an RPG program initiated from the
> HTTP server using an IFS API.  Here is the problem:
> 
> I have an RPG program that uses the IFS API open to check for the existence
> of a file.  I am attempting to open the file using read the read only code.
> If the file is there, I then close it and send a message saying that the
> file exists.
> 
> I tested the procedure using an RPG program that I call on the green screen.
> All works well.
> 
> Here is the problem.  When the procedure is called from the HTTP server, I
> receive an error that the directory or file does not exist.
> 
> The first thing I checked is the authorities of the directory,
> subdirectories, and the file itself.  They all have *public authority for
> everything.  I also specifically added the users QTMHHTTP and QTMHHTP1.
> Still no luck!
> 
> Does anyone have any ideas?
> 
> Thanks
> 
> Mike
> 

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