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Pointer arithmetic in RPG isn't as pretty as it is in languages with typed pointers. <g> > -----Original Message----- > From: Jim Langston [mailto:jimlangston@conexfreight.com] > Sent: Tuesday, June 05, 2001 10:26 AM > To: RPG400-L@midrange.com > Subject: Re: MOVEA -> EVAL > > > Ummm... I'm fairly fluent in pointers and pointer use, but if > I saw that > code in a program I would wonder what the programmer was > smoking that day. > > It would also take me 15 minutes or so to figure out just > what the program > was doing. Is there an easier format to code this in that is > more intuitive? > > Regards, > > Jim Langston > > Me transmitte sursum, Caledoni! > > bmorris@ca.ibm.com wrote: > > > <SNIP> > > Formerly, MOVEA was the only way to do string processing in > RPG, and now > > I think it's often used out of habit where newer string > builtin functions > > can handle the same task without bothering with arrays at all. > > > > Anyway, to handle the function of MOVEA using EVAL: > > > > C MOVEA arr1(n) arr2(m) > > C MOVEA(P) arr1(n) arr2(m) > > > > becomes > > > > D src s 65535a based(pSrc) > > D tgt s 65535a based(pTgt) > > D srcLen s 10i 0 > > D tgtLen s 10i 0 > > /free > > pSrc = %addr(arr1) + %size(arr1) * (n - 1) > > pTgt = %addr(arr2) + %size(arr2) * (m - 1) > > srcLen = %size(arr1) * (%elem(arr1) - n + 1) > > %subst(tgt : 1 : srcLen) = %subst(src : 1 : srcLen) > // no padding > > > > tgtLen = %size(arr1) * (%elem(arr1) - n + 1) > > %subst(tgt : 1 : tgtLen) = %subst(tgt : 1 : srcLen) > // padding > > +--- | This is the RPG/400 Mailing List! | To submit a new message, send your mail to RPG400-L@midrange.com. | To subscribe to this list send email to RPG400-L-SUB@midrange.com. | To unsubscribe from this list send email to RPG400-L-UNSUB@midrange.com. | Questions should be directed to the list owner/operator: david@midrange.com +---
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