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  • Subject: Re: Array size limitations
  • From: "Simon Coulter" <shc@xxxxxxxxxxxxxxxxx>
  • Date: Tue, 15 May 01 13:00:55 +1000
  • Importance: Normal

M
Hello Hans,

You wrote:
>The maximum size of an array or multiple occurrence data structure
>in RPG is 16773104 bytes.

Unless the array is defined inside a DS.  A single DS (and indeed a single 
occurrence of a MODS) is restricted to 32K thus an array in a DS (even a MODS) 
is 
restricted to 32K.

        D anotherArray    S          32767    DIM(32767)  
fails to compile with RNF0376 (length exceeds 16,773,104)

The 16 773 104 is the size of a standard space object (2**24=16 777 216) less 
some overhead (4112 bytes: 16 bytes (pointer?) plus 4096 bytes (internal use? 
heap use?) )  The question marks indicate guesses.

        D theStruct       DS                              
        D   anArray                  32767    DIM(511)    
fails to compile with RNF0501 (Length of theStruct exceeds 32767). 

This is a SEV(20) message.  Compiling with GENLVL(20) results in a created 
program but attempting to display the contents of anArray results in the 
debugger 
barfing with an OutOfHeapSpace error.  That is probaby due to the compiler 
forcing the DS to 32K.  Adding code to reference the 511 element, as in:
        C                       EVAL       anArray(511) = 'XYZ'
results in an MCH0601 again walking off the end of the Heap.

An interesting diversion but I obviously have too much time on my hands -- back 
to work!!

Regards,
Simon Coulter.

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