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Thanks Scott. Your explanation helps me understand it better. It's not as complex as I thought and I could some benefit if it's used in a logical manner. Albert -----Original Message----- From: Scott Mildenberger [SMTP:Smildenber@Washcorp.com] Sent: Thursday, May 10, 2001 12:37 PM To: 'RPG400-L@midrange.com' Subject: RE: Overloading in RPG. Albert, Using your example below, why should every program that needs to use DaysDur have to worry about converting to a common format. It is just extra code that every calling program needs that can be eliminated. Think about the '+' operator in RPG (or any language for that matter). It is performing different 'procedures' depending on the data types it is working on. It could be additon or concatenation, and if it is addition the operation will be different for differnt numeric types. Just imagine that if you wanted to add two numbers you had to convert your data to a 'common' numeric type before/after actually performing the addition. As far as simplifying maintenance, if I was implementing this I would have one subprogram that did the actual calculations and all the others would just be shell's that did the format conversions and called the subprogram that did the real work. At least in my mind, it would be nice that anytime I wanted to calculate a duration in days I just call DaysDur and pass my dates, no worrrying about how the date has to be formatted and doing that conversion. I do think overloading can be really useful in some cases, and of course like any tool it can be abused. Scott Mildenberger +--- | This is the RPG/400 Mailing List! | To submit a new message, send your mail to RPG400-L@midrange.com. | To subscribe to this list send email to RPG400-L-SUB@midrange.com. | To unsubscribe from this list send email to RPG400-L-UNSUB@midrange.com. | Questions should be directed to the list owner/operator: david@midrange.com +---
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