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  • Subject: RE: Overloading in RPG.
  • From: "Stone, Brad V (TC)" <bvstone@xxxxxxxxxxxxxx>
  • Date: Thu, 10 May 2001 09:28:25 -0500

I like Hans' definition best so far.  

"I've always said that Java is a language that
combines the disadvantages of compiled languages with the disadvantages
of interpreted languages."

:)

Brad
> -----Original Message-----
> From: Wills, Mike N. (TC) [mailto:MNWills@Taylorcorp.com]
> Sent: Thursday, May 10, 2001 8:41 AM
> To: 'RPG400-L@midrange.com'
> Subject: RE: Overloading in RPG.
> 
> 
> Isn't Java the really good and expensive coffee?
> 
> -----Original Message-----
> From: Bartell, Aaron L. (TC) [mailto:ALBartell@Taylorcorp.com]
> Sent: Thursday, May 10, 2001 8:20 AM
> To: 'RPG400-L@midrange.com'
> Subject: RE: Overloading in RPG.
> 
> 
> >Again I implemented
> >it in CL 15 years ago with one CL doing 15 functions passing it an
> >externally defined D/S  with a Function Number being one of the
> >subfields(ie 1- 15).
> >Was it C++ or Java?  No, But it still used the "princple" of 
> overloaded
> >functions.
> 
> I don't think you understand what overloading is.  There is a 
> difference
> between deciding what to do when you get into another program 
> vs. letting
> the system decide what you want to do based on the parms you 
> pass.  *nopass
> is half-way there if you use that in ILE subprocedures but it is not
> overloading because you still have to test with %parm and if 
> statements to
> know what to do base on how many parm were passed in.  
> 
> I am starting to feel like Joe Pluta when he was trying to 
> explain Java to
> us on the JavaL list:-)
> 
> Aaron Bartell
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