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On Tue, 17 Apr 2001, Jim Langston wrote: > Does it really matter how many elements are in an array that is being > used as a pointer anyway? If a DIM is given it should be honored (i.e. that amount of space should be allocated) but an ALLOC should be able to increase the size, allowing the program to reference occurences beyond those given in the DIM. I believe that the structure definition given below is illegal in other languages, i.e. you can't have: char array[]; so a DIM with no size is probably bad. > This is pseudo code > > D SomeStructure DS DIM() BASED(SomePointer) > D SomeString 10A > D SomeInt 10U > D SomeZoned 9S 0 > D SomePointer S * > > D SomeCounter 9P 0 > D SomeMax 9P 0 > > C Eval SomePointer = SomeAddressToSomeArray > C Eval SomeMax = MaxRangeOfTheArrayPointingTo [snip] > The whole point being, RPG or the AS/400 shouldn't care what the upper > limit is. It does not have to allocate any memory, since we are using a > pointer anyway, and just looking at memory that's already there. The > program math is fairly simple behind the covers, the array element X > starts at SizeOfStructure * (X - 1) + 1 It should care if the struct is being accessed "the old way", i.e. not pointer based. If the definition is not "BASED" then the current way is fine. If the struct is pointer based then all bets are off and accesses outside of allocated memory should result in a segmentation fault (or whatever). James Rich james@eaerich.com +--- | This is the RPG/400 Mailing List! | To submit a new message, send your mail to RPG400-L@midrange.com. | To subscribe to this list send email to RPG400-L-SUB@midrange.com. | To unsubscribe from this list send email to RPG400-L-UNSUB@midrange.com. | Questions should be directed to the list owner/operator: david@midrange.com +---
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