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  • Subject: RE: RPG/RPT Compiler Limitations .. CPF6301
  • From: Kevin H <KevinH@xxxxxxxxxxx>
  • Date: Wed, 11 Apr 2001 18:23:10 -0400

Firstly - I apologise.

I sent this posting hours ago, but sent it from the wrong e-amil account, 
so it did not post.
kmh



Hi Buck

thanks for the offer..

basically,  it was a really big program, and I was speeding it up.

So, they had arrays of  999 elements each like:-

ar1   999   3  0
ar2   999
ar3   999   2
ar4   999   3  0
ar5   999   2  0
ar6   999   3  0
ar7   999   5  0

So, as these can be initialised up to a half million times per run,
i changed the clearing of the numeric arrays
from   Z-ADD 0  to  ARx

to:   CLEAR ARx   in the *INZSR
and then  RESET  ARx

not exactly rocket scientist stuff.

let us see...






At 01:27 PM 4/11/2001, you wrote:
Are you up to date on PTFs?
What did you add that the compiler is unhappy about?
Perhaps I can duplicate it...?

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