|
While I haven't tested this specifically, you should be able to use the C/C++ runtime function POW(X,Y) which computes x^y. To get the cube root, use x^(1/y). The values X and Y are defined double, so in RPGIV, define them as 8F Value and you shoud be fine. If you need a prototype or an example, let me know and I'll build one. hth, Eric DeLong ______________________________ Reply Separator _________________________________ Subject: Cube root Author: "Walter Hesius" <SMTP:Walter.Hesius@Village.uunet.be> at EXCHANGE Date: 2/14/01 3:05 PM Hi all, I would like to know a way to calculate the cube root of a number. We are on V4R4. Thanx. +--- | This is the RPG/400 Mailing List! | To submit a new message, send your mail to RPG400-L@midrange.com. | To subscribe to this list send email to RPG400-L-SUB@midrange.com. | To unsubscribe from this list send email to RPG400-L-UNSUB@midrange.com. | Questions should be directed to the list owner/operator: david@midrange.com +---
As an Amazon Associate we earn from qualifying purchases.
This mailing list archive is Copyright 1997-2024 by midrange.com and David Gibbs as a compilation work. Use of the archive is restricted to research of a business or technical nature. Any other uses are prohibited. Full details are available on our policy page. If you have questions about this, please contact [javascript protected email address].
Operating expenses for this site are earned using the Amazon Associate program and Google Adsense.