|
Here's a kind of hokey example that should give you some ideas about what
you can do. On a more practical level, I use them with item descriptions,
status messages, etc., so that I can control the color of the field on the
screen based on its contents (e.g. "Rejected" in red, "Warning" in yellow,
etc.):
-------------------------------------------------------------------------------------------------------
Display file:
A DSPSIZ(24 80 *DS3)
010131
A R SCRN01
010131
A CF03
010131
A 6 20'Rotating Colors Display Screen'
010131
A 9 20'The current color is:'
010131
A COLOR(WHT)
010131
A @@FLD1 13A O 9 42
010131
A 12 20'Press ENTER to cycle; F3 to Exit'
010131
A COLOR(BLU)
010131
-------------------------------------------------------------------------------------------------------
RPG program:
FTST99FM CF E WORKSTN
E CLR 7 1
E TXT 1 7 11
I DS
I 1 1 @@XGRN
I 2 2 @@XWHT
I 3 3 @@XRED
I 4 4 @@XTRQ
I 5 5 @@XYLW
I 6 6 @@XPNK
I 7 7 @@XBLU
I 1 7 CLR
I@@FLD1 DS
I 1 1 @@F11
I 2 12 @@F12
I 13 13 @@F13
* initialize color fields
C MOVE X'20' @@F13 off
C MOVE X'20' @@XGRN green (off)
C MOVE X'22' @@XWHT white
C MOVE X'28' @@XRED red
C MOVE X'30' @@XTRQ turquoise
C MOVE X'32' @@XYLW yellow
C MOVE X'38' @@XPNK violet
C MOVE X'3A' @@XBLU blue
*
C MOVE X'20' @@F13 off
*
C Z-ADD0 X 10
C *INKC DOWEQ*OFF
C ADD 1 X
C X IFGT 7
C Z-ADD1 X
C ENDIF
C MOVE CLR,X @@F11
C MOVELTXT,X @@F12 P
C EXFMTSCRN01
C ENDDO
C MOVE *ON *INLR
** CLR
GREEN (OFF)
WHITE
RED
TURQUOISE
YELLOW
VIOLET
BLUE
-------------------------------------------------------------------------------------------------------
RPG400-L@midrange.com writes:
>Mike Naughton wrote:
>>
>> etc. I've even used them to hold color values for attribute bytes, so
>that
>> I can get creative with my display screens without using a lot of
>> indicators. . . .
>
>I'm curious. Can you give an example of creative displays?
Mike Naughton
Senior Programmer/Analyst
Judd Wire, Inc.
124 Turnpike Road
Turners Falls, MA 01376
413-863-4357 x444
mnaughton@juddwire.com
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