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>> 1) To get things to behave like they do now you need to compile with DftActGrp(*no) ActGrp(*caller). Not so. In order to have it behave the "old" way you need DftActGrp(*YES) which is the default value for CRTBNDRPG. The whole point of the *YES option here is to create a compatible program. >> Numeric overflow and underflow. RPG3 does not care, RPGIV does a hard halt. You need to find every calc where overflow or underflow are possible ..... Sorry but this is not true either. On RPG3 type op-code (ADD, SUB, DIV ....) RPG IV will produce identical behavior by default. It will however always signal overflow on EVAL and on conventional math ops _if_ you request this via compiler option (can't recall the name of it offhand). +--- | This is the RPG/400 Mailing List! | To submit a new message, send your mail to RPG400-L@midrange.com. | To subscribe to this list send email to RPG400-L-SUB@midrange.com. | To unsubscribe from this list send email to RPG400-L-UNSUB@midrange.com. | Questions should be directed to the list owner/operator: david@midrange.com +---
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