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Maybe it's just familiarity, but I vote infix. BTW, is this something seriously considered for a future release? > -----Original Message----- > From: boldt@ca.ibm.com [mailto:boldt@ca.ibm.com] > Sent: Tuesday, November 14, 2000 11:19 AM > To: rpg400-l@midrange.com > Subject: Bitwise ops in RPG (was: Re: Determining *DS4 support) > > > > Jim wrote: > >If you do create a bitwise AND please do not make the token 'AND' but > >some other symbols, perhaps C's '&&'. It gets very > confusing when AND > >is both bitwise and logical. Code that looks like it should > work either > >doesn't or is intermittent, but it still compiles with AND > as both bitwise > >and logical. Especially if you allow IF statements to become true on > >non *zero values. That's my biggest complaint with Basic. > > But of course! AND and OR should only ever refer to the logical > operations. Otherwise, severe ambiguities would result. > > This begs the question: What syntax would you prefer for bitwise > operations? > > a) infix operators: > x ANDB y > x ORB y > x XORB y > NOTB y > > (&& and || (like in C) are problematical for us since '|' is > not in the invariant EBCDIC code page.) > > b) built-in functions: > %BITAND(x:y) > %BITOR(x:y) > %BITXOR(x:y) > %BITNOT(x) > > Cheers! Hans > > Hans Boldt, ILE RPG Development, IBM Toronto Lab, boldt@ca.ibm.com > +--- | This is the RPG/400 Mailing List! | To submit a new message, send your mail to RPG400-L@midrange.com. | To subscribe to this list send email to RPG400-L-SUB@midrange.com. | To unsubscribe from this list send email to RPG400-L-UNSUB@midrange.com. | Questions should be directed to the list owner/operator: david@midrange.com +---
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