|
> C 1 SUBST(P) DEVCAP:2 ARTB 1 > C TESTB '23' > ARTB 01 FWIW, in RPG IV this can be changed to eliminate the work variable and indicator like so: C if (%subst(devCap : 2 : 1) and x'30') = x'30' Better still would be to define a symbolic constant: C if (%subst(devCap : 2 : 1) and DS4) = DS4 Ideally, it should be possible to just use C if %subst(devCap : 2 : 1) and DS4 but I don't think this behaviour is guaranteed to work. -- Paul +--- | This is the RPG/400 Mailing List! | To submit a new message, send your mail to RPG400-L@midrange.com. | To subscribe to this list send email to RPG400-L-SUB@midrange.com. | To unsubscribe from this list send email to RPG400-L-UNSUB@midrange.com. | Questions should be directed to the list owner/operator: david@midrange.com +---
As an Amazon Associate we earn from qualifying purchases.
This mailing list archive is Copyright 1997-2025 by midrange.com and David Gibbs as a compilation work. Use of the archive is restricted to research of a business or technical nature. Any other uses are prohibited. Full details are available on our policy page. If you have questions about this, please contact [javascript protected email address].
Operating expenses for this site are earned using the Amazon Associate program and Google Adsense.