|
>Date: Tue, 10 Oct 2000 10:47:09 -0400 >From: Jon.Paris@hal.it > > >> The ALIGN keyword insures that float, signed, and unsigned integers are >aligned on the appropriate boundaries > >I'll have to leave it to Barbara or Hans to confirm but I believe that a DS >will always be 16 byte aligned. Try coding a DS where the first field is a >single character and the second is a pointer and if the compiler generates >a 15 byte "filler" the you know it is assuming that the DS was on a >boundary. Jon, you're partly right. The whole DS is aligned according to the largest required alignment, so if you have a pointer, the whole DS will indeed be 16-byte aligned. But if you only have a 4-byte int, the DS will be 4-byte aligned. Try an aligned multiple occurrence DS with a 10i 0 followed by a 1a. The occurrences will be further apart than 5 because of alignment. To see the actual distance between occurrences, divide %size(ds:*all) by the number of occurrences (a different answer from %size(ds)). All that's guaranteed is the minimum alignment. Barbara Morris +--- | This is the RPG/400 Mailing List! | To submit a new message, send your mail to RPG400-L@midrange.com. | To subscribe to this list send email to RPG400-L-SUB@midrange.com. | To unsubscribe from this list send email to RPG400-L-UNSUB@midrange.com. | Questions should be directed to the list owner/operator: david@midrange.com +---
As an Amazon Associate we earn from qualifying purchases.
This mailing list archive is Copyright 1997-2024 by midrange.com and David Gibbs as a compilation work. Use of the archive is restricted to research of a business or technical nature. Any other uses are prohibited. Full details are available on our policy page. If you have questions about this, please contact [javascript protected email address].
Operating expenses for this site are earned using the Amazon Associate program and Google Adsense.