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On Mon, 25 Sep 2000, Richard Jackson wrote: > Joel: > > The issue is more like "strong vs weak typing". RPG is strongly typed. C > is weakly typed. C++ is strongly typed ... is there a way to perform printf > in C++ that is analogous to what Simon wants to do in RPG? This was true once upon a time, RPG III was strongly typed. I don't think RPG IV is any more strongly typed than C, however. Pointers in C can be declared as pointers to char, int, struct, etc. RPG does not allow this, which means that the C compiler can find more mismatches than the RPG compiler can. In parameters, RPG is just as weakly typed as C. Sure prototypes use definite types, but you can work around them by just passing a pointer, since pointers are so weakly typed. Additionally, the CALL and CALLB op-codes aren't type-checked at all! So, I really wouldn't call RPG IV "strongly typed"! :) The problem as I see it, is that RPG's prototypes have nothing that works the same was as the elipses (...) in C. (Well, I guess "CALLB" is close, but is ugly, and not as powerful as prototyped calls.) Of course, this whole thread has left me wondering "why on earth does he need to use printf in RPG?" :) +--- | This is the RPG/400 Mailing List! | To submit a new message, send your mail to RPG400-L@midrange.com. | To subscribe to this list send email to RPG400-L-SUB@midrange.com. | To unsubscribe from this list send email to RPG400-L-UNSUB@midrange.com. | Questions should be directed to the list owner/operator: david@midrange.com +---
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