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Actually, there are a number of applications and languages that look at currancy as integers and process them as such. Some applications just declare all monetary values as integer and only show the decimal point by dividing by 100 when they want to show them. No decimal errors, since you don't have any decimal places. Quick Basic 7.0 I believe it was (could of been 3.0 or 4.0) introduced a data type of currency. This was a decimal field with a fixed decimal position of 2. This data type was actually an integer and did all math as an integer, but acted as a decimal field to the programmer. Another way to get rid of decimal errors. The same thing could be done in RPG, but I think it would not be quite as easy to convert the integers to decimals with 2 decimal places as easy for output, storage and such. A data type of currency would be nice, however. But, then again, that wouldn't help in the least bit with the current problem now, would it? (10 ** 0) would still come out to .99999999999999 Regards, Jim Langston jpcarr@TREDEGAR.COM wrote: > <SNIP> > This is because floating point uses > a binary representation and some decimal values can't be expressed > exactly as binary numbers. > <SNIP> > Barbara Morris > > I noticed that in their infinite wisdom the creators of the business > language Java never included a "Decimal" variable? Is that right? and if > you wanted decimal (as uncommon as that is in the financial business world) > you have to use a math library function involving Floating point. Is that > right? I guess those people at Sun weren't propeller heads after all > huh? <VBG> "Let them eat integers !" > > This (if you are comically challenged) was a joke, so no flames. > > John Carr +--- | This is the RPG/400 Mailing List! | To submit a new message, send your mail to RPG400-L@midrange.com. | To subscribe to this list send email to RPG400-L-SUB@midrange.com. | To unsubscribe from this list send email to RPG400-L-UNSUB@midrange.com. | Questions should be directed to the list owner/operator: david@midrange.com +---
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