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  • Subject: Re: How to prototype CL modules
  • From: booth@xxxxxxxxxxxx
  • Date: Tue, 18 Jul 2000 01:37:27 GMT

Here's some  RPGIV code I've used.
...
   * Send  error Message: 
  C               Eval      Tmpxx= 'SNDPGMMSG' + ' ' + %Trim(ERRMSG)
  C               Call  (E) 'QCMDEXC' 
  C               Parm                    Tmpxx          1024 
  C               Parm      1024          parm2            15 5
...
where the value of field ERRMSG has been set as the message to send.

_______________________
Booth Martin
Booth@MartinVT.com
http://www.MartinVT.com
_______________________




James David Rich <james@dansfoods.com>
Sent by: owner-rpg400-l@midrange.com
07/17/2000 01:07 PM
Please respond to RPG400-L

 
        To:     rpg400-l@midrange.com
        cc: 
        Subject:        How to prototype CL modules

I need to make a CL module that will be called from an RPG module.  The CL
module looks like this:

                 PGM                             PARM(&MSG)
                 DCL                             VAR(&MSG) TYPE(*CHAR) 
LEN(200)
                 SNDPGMMSG               MSG(&MSG)
                 RETURN

How do I prototype this so it can be used in the RPG module?  I want to
make this a subprocedure, but how do you define the subprocedure name in
CL?

Maybe there is a better way to do this.  If I explain what I am doing
maybe someone will have some suggestions.

This is for sending error messages on error (duh).  I want to do something
like:

C                                eval            err = do_something(parms)
C                                if              (err = 1)
C                                eval            err = 
sendmessage("message text goes here")
C                                endif

My little CL program is supposed to be the
"sendmessage" subprocedure.  Any ideas on improvement?


James Rich
james@dansfoods.com

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