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Can someone explain the difference between a basing pointer in RPG and a pointer in C? Is there some other kind of pointer besides a basing pointer in RPG? Can someone explain how to do write the following C code in RPG: void main (){ char *buffer; buffer = (char *) malloc (sizeof(char) * 1024); return; } I know that I need to do something like: D ptr S * C alloc(e) 1024 ptr but now how do I specify that ptr points to a buffer of type char? Even better: how do I use alloc to allocate memory that looks like this: D data DS D field 100A basically I want a 2-dimensional array that I can dynamically increase or descrease. James Rich james@dansfoods.com +--- | This is the RPG/400 Mailing List! | To submit a new message, send your mail to RPG400-L@midrange.com. | To subscribe to this list send email to RPG400-L-SUB@midrange.com. | To unsubscribe from this list send email to RPG400-L-UNSUB@midrange.com. | Questions should be directed to the list owner/operator: david@midrange.com +---
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