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Rob, Nothing wrong with pointers, but you don't need those for what you are doing: good old data structures suffice for this. Joep Beckeringh ----- Original Message ----- From: "Rob Berendt" <rob@dekko.com> To: <RPG400-L@midrange.com> Sent: Thursday, April 13, 2000 11:44 PM Subject: Re: Field value - Pointers > You're right. I've sent my apologies. > > However, this pointer stuff is great. I am writing a program and found another use for it. Check out: > > * DDS only allows us to have 10 character field names. Therefore > * we will print PRTMSG. However we want the value of PRTMSG to > * always be the value of ExceptionId. > D PrtMsgP S * inz(%addr(ExceptionId)) > D PrtMsg S like(ExceptionId) based(PrtMsgP) > > * We want to print the first 70 characters of ObjectName. Therefore > * we will print the field Objname which will always contain the first > * 70 characters of ObjectName. No moves or substrings needed. > D ObjnameP S * inz(%addr(ObjectName)) > D Objname S 70A based(ObjnameP) +--- | This is the RPG/400 Mailing List! | To submit a new message, send your mail to RPG400-L@midrange.com. | To subscribe to this list send email to RPG400-L-SUB@midrange.com. | To unsubscribe from this list send email to RPG400-L-UNSUB@midrange.com. | Questions should be directed to the list owner/operator: david@midrange.com +---
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