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     "Just a cute lit'le bunny now, eh? Look at th' bones!" -Old Hermit 
     ;)
     
     eric.delong@pmsi-services.com


______________________________ Reply Separator _________________________________
Subject: RE: Questions 
Author:  <RPG400-L@midrange.com> at INET_WACO
Date:    4/3/00 8:48 AM


When I compiled and ran it. I got a message on my CRT saying " Devil 
Bunnies, Devil Bunnies". <VBG>
     
Bruce Collins
Twitchell Corporation
bacollins@twitchellcorp.com
     
"People who think they know everything really annoy those of us who do!"
     
-----Original Message-----
From: owner-rpg400-l@midrange.com [mailto:owner-rpg400-l@midrange.com]On 
Behalf Of Jon.Paris@halinfo.it
Sent: Sunday, April 02, 2000 3:32 PM 
To: RPG400-L@midrange.com
Subject: Re: Questions
     
     
     
     
The result in Res (if it were defined as 2A which is the smallest it should 
be)
will be '11'.  Why - well .....
     
c         MOVEA  *ON  *IN
First the MOVEA will place '1' in every position in the *IN array - in other 
words every indictor from 01 to 99 will be turned on.
     
C         EVAL   RES=(VAR1>VAR2) + *IN35
     
The expression VAR1 > VAR2 is true since VAR2 is treated as containing 'R' 
followed by 49 blanks and 'RE' is higher up the collating sequence than 'R 
'.
That logical expression being true renders a '1' since a logical expression 
is
equivalent to an indicator which in RPG can be treated as a character field. 
For the same reason *IN35 renders a '1' since it was turned on by the MOVEA. 
So
'1' + '1' = '11' !!!!
     
I can only hope that this is some kind of "lets see who can write the most 
stupid obscure code in the world" contest because if I ever caught anyone 
programming like this I'd fire them!
     
     
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