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It sounds to me as if you may have a mismatch in the length of the passed data between the original definition and that in your RPG program. Suppose that the original program defines Parm1 as 10 long and Parm2 as 10 long (but in storage they happen to be allocates as Parm2 followed by Parm1). If your RPG defines Parm2 as being 20 long and moves a value to it, that will overwrite the contents of Parm1. Remember - you don't pass data to a program - you pass the address of the data (i.e. a pointer) it is up to the called program to respect the length of the original field. Which is why using RPG IV's prototyping support is a good idea. +--- | This is the RPG/400 Mailing List! | To submit a new message, send your mail to RPG400-L@midrange.com. | To subscribe to this list send email to RPG400-L-SUB@midrange.com. | To unsubscribe from this list send email to RPG400-L-UNSUB@midrange.com. | Questions should be directed to the list owner/operator: david@midrange.com +---
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