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  • Subject: Re: C style assignment of variable values
  • From: boldt@xxxxxxxxxx
  • Date: Wed, 6 Oct 1999 08:57:02 -0400



Eric wrote:
>True, I had not thought about the difference between equality and
>assignment... That would make things a little sticky! Then we surely would
>have another V4Rx Gotcha thread that would go on forever :-)
>
>I do like that alternitive that you listed. it's either that or make a
>different assignment ( := ) or equality operator ( == ) a path I am sure no
>one wants to go down.
>
>The increment (++), decrement(--), and the other associated operators (*=,
>+=, -=, /=)  would be cool as someone else pointed out.

Well, our current thinking is to stay away from the ++ and --
operators in RPG IV to avoid problems with side effects.

But, we have no problems with the idea of +=, -=, /=, etc.
A+=1 really isn't much more difficult for programmers to code
than A++, and avoids the temptation of coding A++ deep within
an expression.

Hmmm.  But would we want to allow EVAL A,B,C += 1  ?!?

Cheers!  Hans

Hans Boldt, ILE RPG Development, IBM Toronto Lab, boldt@ca.ibm.com


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