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  • Subject: Re: Named Indicators...
  • From: Jim Langston <jlangston@xxxxxxxxxxxxxxxx>
  • Date: Mon, 23 Aug 1999 12:34:59 -0700
  • Organization: Conex Global Logistics Services, Inc.

The system I am on is about 80% RPG II, 19% RPG II and 1% RPG IV.

There was a conversion that was supposed to take place about 4 years ago,
before my time, that never happened.

Regardless, when I first ran across *INK? I was totally confused.  It took me
some time to realize they were just *IN?? renamed.  And I did have to take my
shoes off to figure out what *INKL was, and I had some trouble because, as I
know now, some are skipped (I've heard *INKI and *INKO, are they both)?

It would be much better to stick to *IN?? (01, 02, etc..) if you have to use
them.

Gwecnal@aol.com wrote:

> In a message dated 99-08-21 18:05:46 EDT, you write:
>
> > How many do you really have to remember?  F1(KA), F3(KC), F4(KD), F5(KE),
> >  F12(KL), and F24(K?) are about all we ever use.  They are clear,
> >  universal, never conflict with other indicators, and are always free to
> >  use.  (I will admit to having to count out F24 because I never actually
> >  use that one myself.)  The nice thing is that virtually every RPG
> >  programmer understands these indicators thoroughly and never needs to be
> >  brought up to speed.
>
> Two things  1) You have to remember to skip inko when counting (and how many
> remember to do that) and 2) Only S36 rpg II programmers know about them.
> Most programers that first learned rpg on a 38 or a  400 (in a shop without
> 36 legacy code) don't know about the ink? indicators (or the cycle either).
> These days that makes ink? aware rpg programmers the minority.
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